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About Me!

Hello and welcome to my portfolio website! My name is Scott Gray (as you could guess!), I'm based in Surrey, I'm a full-time 3rd-year Computer Games Programming student at Kingston University, and I love video games more than most things in the world! After graduating from Sunnydown Boys School with 5 GCSEs, I went to Brooklands College for a couple of years before beginning my 4-year (including Foundation Year) course at Kingston University, where I stand today!

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I'm mostly into older games from around the PS1 - Nintendo Wii era and I'm especially passionate about arcade-style games like shoot 'em ups (Gradius, Radiant Silvergun, Under Defeat, etc.), rhythm games (beatmania IIDX, Dance Dance Revolution, Taiko no Tatsujin, etc.), and racing games (Daytona USA, OutRun, Ridge Racer, etc.). Despite my arguably archaic tastes, I also enjoy playing a host of relatively relevant game series, including Yakuza/Like a Dragon, Sonic, and Resident Evil, as well as less action-oriented games like Ace Attorney, DELTARUNE, and Worms!

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​I got into game programming in the hopes of creating more of the types of games I love! I've mostly worked with Unity and C# when developing games, though I've also touched upon Unreal Engine as part of a group project. You can view information about that and more of my most impressive and in-depth creations down below, including videos, screenshots, and game dev logs! In addition, a download link for my formal CV can be found at the very bottom of this page.
 

Even though I'm in the fourth and final year of my undergraduate uni course, I feel I've still got quite a bit to learn, so I'm currently searching for an internship to take on this summer and am also open to employment following this April.​

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But enough of my rambling, I hope you find all that's on this site valuable, or at the very least, fun!

A picture of my face, hello!

Education

2021-Present

Bachelor of Science with Honours (intended)
Kingston University

My Computer Games Programming course primarily focuses on programming video games, with 1 optional module also present in years 2 and 3. During this course, I’ve gained more experience in C++ and C#, OpenGL (3D graphics programming and artificial intelligence algorithms), worked with the Unity and Unreal engines for the first time, and additional experience in working on group projects, including communicating effectively and making use of GitHub/GitLab to backup and push changes to projects.

Outside of programming, I’ve also gained new footholds in Adobe Premiere Pro and the 3D modelling and animation applications Autodesk Maya and Blender through my optional modules.

2019-2021

BTEC Diploma Level 3 in IT/Computer Studies
Brooklands College

My college course included classes in Game Design, Computer Animation, Market Research, and Web Design. During this time, I gained additional experience in programming languages like Python and C++, as well as in programs like Adobe Photoshop, Animate, and Illustrate.

Upcoming Works

Untitled Narrative Game

Use your mystical rope dart to grapple, swing and fight your way out of the mysterious cave in this narrative-based platforming game!

This game prototype was developed by a group of three as part of a uni assignment.

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Band of One

Tap, scratch, and jam through banging tracks in this keysounded PC rhythm game, featuring three songs unique in genre, composition, and difficulty!

This game was designed with the GAMO2 PhoenixWan (and similar controllers) in mind (though keyboard controls are also an option) and is being made in Unity as part of my Final Year Project.

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Latest COMPLETE Work

Project Multi-Ball

Tilt, flip and launch your balls across space in this cartoon-y Android pinball game! Animated set-pieces and hard-hitting obstacles guarantee a frenetic pinball experience that will have your fingers a-blazing and your heart a-racing!

This game prototype was developed by a group of four in Unity as part of a uni assignment.​​​

Previous WOrks

Runners3D

Run through 3 levels of 3D platforming action, jumping and sliding through worlds of clouds, fire, and slime, in my very first game made in Unreal Engine 5!​

This game was made as part of a uni group project involving me and two other group members.

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Klepto-Jutsu

Play as a ninja-in-training, having your latest assigned test pit you against an empty house within a clearing in a mountainous forest. Your mission is to collect 5 objects scattered throughout the abode, but although no one is there, you must keep your wits about you to avoid any potential obstacles that may give away your presence in a real sneaking scenario!

Below, you will find a copy of my current CV document to download.

Scott Gray's Game Dev Portfolio

©2024 by Scott Gray. Proudly created with Wix.com

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